SIMPLIFY YOUR BLEND SHAPE CREATION
Blend shapes, or morph targets as they are also known, are a powerful way to bring life to a static model. You create a target shape and then your model can blend into and out of this using a slider, so it’s a nice organic motion, even if it is a linear movement.
Traditionally, creating blend shapes could be a long and tedious job. You first duplicate the main model, let’s say it’s a head, edit each vertex to create your expression and then repeat the process for all the other face shapes you need. As you can imagine, on those more complicated projects this could involve generating 50 or more shapes so the character or creature you’re working on can express emotions.
The biggest issue with this approach is if
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