THE MAKING OF US VS THEM
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Warren Davis sighs deeply. “Oh man, I was crushed,” he says, shaking his head. “I loved Us Vs Them so much and was so proud of it. When you create something like this, you do it for one reason – so people can play it. Then I heard about the LaserDisc problems, the backlash, the lawsuit… it was like my world was collapsing. It was a huge regret that more people didn’t get to play the game.”
At we like to share the stories behind the titles that defined our childhood, but sometimes the tales of what could have been are just as fascinating. For a brief moment in the early Eighties, LaserDisc games seemed to be the future of coin-ops, combining movie-quality graphics with the interactivity of a videogame. Cinematronics led the way with Dragon’s Lair and Sega, Atari and Stern all began developing their own titles utilising this cutting-edge technology. Gottlieb, renamed Mylstar after
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