MODEL A BIKE DESIGN IN BLENDER
![f0074-01](https://article-imgs.scribdassets.com/7owwj9rhj48nxyi6/images/fileSKY7F0AB.jpg)
![f0074-02](https://article-imgs.scribdassets.com/7owwj9rhj48nxyi6/images/fileN52RMFI2.jpg)
In this workshop I’ll guide you through some of Blender’s basic tools, which can help you to work in a 3D space and take your creativity to the next level. Before getting started, make sure you already have a 2D sketch of your motorcycle, or any other vehicle. Ideally, you’ll have a main side-view and a view from several angles, including front and rear three-quarters views. Drawings taken from a bird’s-eye view are also handy when you start adjusting the proportions in 3D.
I have only two views: a front three-quarters and a side-sketch. It’s more than enough for a motorcycle. The main idea is to capture the main proportions and dimensions. I’d also recommend finding reference images for surfaces and technical parts, to ensure your design looks realistic.
![f0075-01](https://article-imgs.scribdassets.com/7owwj9rhj48nxyi6/images/fileW7Y46PIC.jpg)
![f0075-02](https://article-imgs.scribdassets.com/7owwj9rhj48nxyi6/images/file9GL3TT0I.jpg)
1 Placing the sketch
I set up the scene in Blender, using
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