Devon Fay
A graduate from the Gnomon School of VFX, Devon Fay started his career at Blizzard Entertainment, working in the film department on projects such as Starcraft II: Wings Of Liberty and World Of Warcraft: Cataclysm, and later as a matte painting lead for Diablo III.
Seeking a new challenge, Fay transferred his focus to real-time environments, joining Neversoft Entertainment and later Infinity Ward as a senior environment artist, working on a variety of games in the renowned Call Of Duty franchise. Currently he works as a creative lead at Riot Games, and has taken time out of his hectic schedule to answer a few questions about his day-to-day work life, career goals, and favourite projects.
Do you have a background in 3D design or are you self taught?
I started 3D when I was pretty young, about 10. It was with a program called TrueSpace. This was before the internet was totally widespread, so I had no information on how to use the program, or what it was even capable of. I basically just clicked
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