KING’S BOUNTY
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It came as a shock to open King’s Bounty II and discover it had switched to a scaled-up 3D world. The compressed, cartoonish fantasy of the previous games has been blown up to realistic proportions, and you can now hop off your horse and saunter between its traditional turn-based battles on foot.
All in all, the result is an odd game, sitting in the borderlands between the RPG and strategy genres. I’ve played ten hours or so of a preview build, sticking my toe into all manner of sidequests and sending dozens of humans, animals, and monsters to their doom in battle. I like it, I’m pretty sure, although I’m saddened that a lot of the more fantastical elements of King’s Bounty: The Legend appear to have been sanded away.
Speaking of which, this is the belated, as you roamed a fantasy world gathering resources and units, before employing those units in turn-based battles.
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