SCULPT FAN ART IN BLENDER
![f0056-01](https://article-imgs.scribdassets.com/5wzi0fcups8vdqi0/images/file17MYX2T2.jpg)
There are many ways to model and sculpt in 3D, and often an artist will just start sculpting and have no regard for the underlying topology. At the end of the session it is fairly routine now to retopologise those models and then move onto UV and texturing.
You can approach this in a different way, and that is to use polygon modelling tools at the start but use the sculpting tools inside Blender alongside them. You can use basic sculpting tools like Grab, Move, Flatten, Smooth and Inflate while you are working on a very detailed, fairly low-polygon model. This can be quite useful when you’re doing character work and you know the character you are going to make. Switching back and forth between modelling and sculpting is very simple and after a while you don’t notice that you’re doing it – it all becomes part of one seamless creation process and Blender has got this down to a fine art.
Add to that the amazing realtime render engine Eevee and speciality sculpting tools like the Pose tool, and you have a very powerful set of features that make Blender a must-have creation program. Let’s take a look at making some fan art.
DOWNLOAD YOUR RESOURCES
For all the assets you need go to bit.ly/3D-world-luca
![f0057-01](https://article-imgs.scribdassets.com/5wzi0fcups8vdqi0/images/fileZ7P3Y276.jpg)
AUTHOR
Glen runs SouthernGFX, a small Cheshire-based studio specialising in
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