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BODY POLITIC

IT WOULDN’T BE TRUE TO SAY THAT DEUS EX WAS BORN FROM A UNIFIED CREATIVE VISION

The life of a studio famed for big, difficult decisions began with a no-brainer. When John Romero approached Warren Spector with a blank cheque to make his dream game, Spector’s team was unemployed – showing up to the defunct Looking Glass Austin office to pitch ideas unpaid. In their sketches and documents was a concept for a spy game called Shooter, in which an agent could hack devices and control nanotechnology. The year was 1997, and the air was thick with Hollywood actors in mirrored

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