BODY POLITIC
Sep 16, 2021
4 minutes
Jeremy Peel
![pcgameruk2111_article_016_01_01](https://article-imgs.scribdassets.com/21pdnzkvsw8z8hky/images/fileAXVFQFCQ.jpg)
IT WOULDN’T BE TRUE TO SAY THAT DEUS EX WAS BORN FROM A UNIFIED CREATIVE VISION
The life of a studio famed for big, difficult decisions began with a no-brainer. When John Romero approached Warren Spector with a blank cheque to make his dream game, Spector’s team was unemployed – showing up to the defunct Looking Glass Austin office to pitch ideas unpaid. In their sketches and documents was a concept for a spy game called Shooter, in which an agent could hack devices and control nanotechnology. The year was 1997, and the air was thick with Hollywood actors in mirrored
You’re reading a preview, subscribe to read more.
Start your free 30 days