Close Combat V: Invasion Normandy
RELEASE October 2000 DEVELOPER Atomic Games PUBLISHER Mattel Interactive LINK bit.ly/2ViLhqN
During the frigid southern winters, the bush behind my house became a battlefield. Every night I’d meet my friends there and distribute our collection of toy guns and then we’d reenact the scenes we had seen in war movies. I vividly remember sitting in the snow, back against a tree, pretending I was pinned down by my friend who was now a German sniper. I was ten years old and blessed with an absurdly active imagination. Immersion was everything, so crawling for an hour through freezing slush just to get to safety was not out of the question.
This was just one of the ways my childlike fascination with war manifested itself. Between gory drawings of battlefields or watching what few WWII documentaries I was allowed to see, ten-year-old me was obsessed with the thrill and glory of battle. Naturally, that troubled the hell out of my parents, who knew that war wasn’t on our family PC. This real-time strategy game was unlike any other I’d played, and it taught me that war is a lot more horrifying than my kid brain realised.
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