SLAY IT IN REAL-TIME
Nov 02, 2021
4 minutes
![f0024-01](https://article-imgs.scribdassets.com/fnxmvvkhs967xac/images/file8A6PB2XK.jpg)
Tell us how Slay came about.
For the last 20 years, I’ve been working in VFX and animation. About four or five years ago with the explosion of VR, I got interested in real-time technology and started seeing the need and the advantage of using real-time tools to create content, particularly to create animated content more efficiently. I pitched Epic Games on the idea of doing an animated short as a proof of concept. Those of us at Mold3D wanted to use our VFX backgrounds to create a sample project that could inspire others to use Unreal Engine to create animated content and also teach them how they could do it. The goal was to
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