THE MAKING OF GARGOYLES
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IN THE KNOW
» PUBLISHER: BUENA VISTA INTERACTIVE, SEGA
» DEVELOPER: DISNEY INTERACTIVE
» RELEASED: 1995
» PLATFORM: MEGA DRIVE
» GENRE: PLATFORMER
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PATRICK GILMORE
SENIOR PRODUCER
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JOEL GOODSELL
LEAD LEVEL DESIGNER
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THOM ANG
LEAD ARTIST
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CHRIS SHRIGLEY
PROGRAMMER
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PATRICK COLLINS
AUDIO ENGINEER AND SOUND DESIGNER
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ED TRILLO
3D ARTIST AND 3D ANIMATOR
In 1994, Disney was developing an animated series about mythical winged guards. It was an obvious decision to involve the newly formed Disney Interactive Studio in the creation of a game based on the franchise. “In the Interactive division, we were part of consumer products and often got to hear about new Disney properties well in advance of their public announcements,” recalls senior producer Patrick Gilmore. “I was meeting with Disney TV Animation execs regarding Darkwing Duck. At the meeting, I got to see a very early pitch of Gargoyles and thought it had a ton of promise as a game that combined platforming, combat and limited flight.”
The original game was developed by the DI team for Sega’s Mega Drive, along with a port for the Super Nintendo. It was planned that both versions would hit store shelves in time for the VHS release of the animated series in October 1995. The show turned out to be a daring and unexpected project for Disney, as it was designed for a more mature audience than the rest of the series found on the Disney Afternoon block.
However, the game took things a step further, as TV Animation did not
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