3D World

OPTIMISE GAME ASSETS FOR UNREAL ENGINE

In today’s generation of video games, the visual fidelity and graphics are advancing to almost complete levels of realism. As we are crossing over to current-generation consoles such as the PlayStation 5 and Xbox Series X / S, it’s more important now than ever to make sure that not only are the visuals as good as they can be, but that a game can be performant on both last-gen and current-generation platforms.

To do this, it’s extremely important to optimise your art content to allow performant playability on both. In this tutorial, we are going to cover industry-proven methods of optimising the art content you create for video games, making sure we maintain visual quality while keeping the content as performant as possible. This includes methods such as LOD ‘level of detail’ models, manual collision, manual lightmap UVs and the importance of overlapping UVs, which allows for you to maintain high-quality pixel fidelity at much lower texture resolutions. We are also going to cover how to import art content in Unreal Engine 4

You’re reading a preview, subscribe to read more.

More from 3D World

3D World1 min read
Free Resources
https://bit.ly/3Dworld-apes Download these models and textures to use in your own projects Download a set of fantastic objects and build your own asset library with these fantastic stone building module models from in our monthly model and texture gi
3D World1 min read
Funicular
“For this project, I wanted to try to blend sci-fi elements with ordinary, mundane aspects of life today. So I drew inspiration from perhaps one of the most boring experiences of all; waiting for the bus in Ottawa, my hometown. A lot of life is made
3D World5 min read
Visualising Einstein's Past For Netflix
Carefully reenacted with the support of historical footage and imagery, Netflix's 2024 release of Einstein and the Bomb has brought Albert Einstein's greatest discovery back to life. The feature length docu-drama uses the iconic physicist's real word

Related