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TOTAL WAR: WARHAMMER III

Total War: Warhammer III begins with a bear betrayed. The Kislev bear god, Ursun, specifically. Shot with a cursed bullet by the prince originally intent on rescuing him, the furry deity is now trapped in the Realm of Chaos, prisoner of the powerful daemon Be’lakor – the campaign’s Big Bad.

From his prison, his roars of anguish create wounds in reality, through which the brave or foolish can make trips into that nightmarish land – to save him, to steal a drop of his powerful blood, or to demand a boon.

Like its predecessor, then, the Warhammer III campaign is a race. Everyone’s trying to get to the bear first. It’s a good excuse for some wars. Kislev, Grand Cathay, and the armies of the Chaos gods are all involved in the scrum, but there’s another launch faction that Creative Assembly

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