![f044-01](https://article-imgs.scribdassets.com/53cjjilojkaaso6q/images/fileFSW8XT5K.jpg)
he magic of lies in how it tells its story. In most games developed in the early 2000s you’re forced to endure endless exposition about the world and the state it’s in – usually in the form of cutscenes. In a few scraps of old newspaper stuck to a notice board achieve the same goal; and in a much more evocative way. In the