ROUGH SKETCH
Apr 28, 2022
2 minutes
Jeremy Peel
![pcgameruk2206_article_014_01_01](https://article-imgs.scribdassets.com/1o2sgh6kow9rhr29/images/fileKG1JDYN4.jpg)
“ON AN IDEAL DAY, I CAN LISTEN TO SOME RAP FERREIRA AND THEN GO TO A MEETING”
![pcgameruk2206_article_014_01_02](https://article-imgs.scribdassets.com/1o2sgh6kow9rhr29/images/fileFXSR5B7X.jpg)
![pcgameruk2206_article_014_01_03](https://article-imgs.scribdassets.com/1o2sgh6kow9rhr29/images/fileRWQTXQJV.jpg)
![pcgameruk2206_article_014_01_04](https://article-imgs.scribdassets.com/1o2sgh6kow9rhr29/images/file3VVX8DU1.jpg)
Since Baldur’s Gate III’s announcement in 2019, Larian has made an art of the disaster demo. It usually happens like this: during an onstage presentation, creative director Swen Vincke deviates from the ‘golden path’ – a pre-approved route through the game, tested and made bug-free for demonstration purposes. He clicks on something he
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