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BLENDER | RETOPOFLOW BY CG COOKIE
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There is nothing on the market like Blender; it is both amazing and still 100% free after all this time, and getting more and more feature rich as the years roll by. There are so many reasons to use Blender these days, including to sculpt amazing characters and creatures as you would in ZBrush or 3D-Coat. But what about when you want to take the sculpt to the next stage and think about rigging and animation? Well, Blender excels in these as well.
In this quick tutorial, I want to introduce readers to retopology in Blender – and although you can do it right out of the box, there are actually fully featured add-ons that make the process even easier. In this case we will use RetopoFlow from CG Cookie. It's a paid add-on, but is available on GitHub if you wish to download and try it, or if you are a developer wanting to use it in your next project.
We won't be covering the sculpting part in this tutorial, but rather we will cover the sort of tools you might use to retopologise a sculpt of this type. This tutorial assumes you have a basic understanding of the Blender interface and how to open models and navigate around a little.
DOWNLOAD YOUR RESOURCES
For all the assets you need go to https://bit.ly/3D-world-unreal5
01 SCULPTING TO RETOPOLOGY
Blender has modes for everything you want to do. For sculpting you would be in the Sculpting mode