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As a hands-on director working in Unreal Engine, I spend most of my time in the Sequencer tool. Everything within the shots and scenes is created in Sequencer; it’s your timeline for events, enabling full control over every single element/ asset that makes up your shot. Any asset parameters, camera controls, lights, post-processing and FX controls can be keyframed in Sequencer. In other words, Sequencer is your orchestra, and you are the conductor!
Working in Sequencer is specific to that shot and doesn’t affect other shots or the Level itself, which means you can have