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AUTHOR
Matt Bergasse
Matt is an artist from Toronto working at Media Molecule, the studio behind Dreams. He works with traditional and digital art, and is excited for the future of creating art in VR.
Since Dreams' release in 2020, it has become my main tool for creating fast and expressive 3D sketches. In this tutorial I'm going to share my usual workflow, the bulk of which is done with a PlayStation 4 and a gamepad. For me, Dreams is less a 'game' and more a digital 3D sketchbook where I can quickly sculpt and paint characters, environments and even add animations, all while hanging out on my couch.
Sculpting in Dreams is like working with clay, building up forms and cutting shapes without having to think about polygons. The software uses signed distance fields mixed with a paint 'flecks' system to allow for expressive sculpting and painting in a 3D environment. This is all done in real time on a PlayStation 4, allowing for fast and fluid workflows.
In this tutorial I'm going to show you how to quickly block out a scene, build up detail and lean into a painterly 2D/3D hybrid style that I find so fun to work with. Once we've finished building in Dreams, I'll bring the