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CHASING A GHOST

FORMAT PS5, PS4 ETA 28 OCT PUB ACTIVISION DEV INFINITY WARD PLAYERS MULTI

M uch has changed since we last saw Task Force 141. We witnessed the formation of this fledgling unit in the final moments of Modern Warfare’s post-credit scene; now the central characters of Modern Warfare II are scattered on deployments across the world.

However, with the world under threat from an alliance of enemies more dangerous than anything we’ve seen before, this single-player campaign makes it clear that squadding up is the only way to survive. It’s a spiritual successor to 2009’s much-loved Modern Warfare 2; a cast of familiar faces and a few notable newcomers are gearing up for a fresh globetrotting adventure.

“REBOOTING THE UNIVERSE GAVE US AN OPPORTUNITY, BUT ALSO A REALLY INTERESTING CONUNDRUM THAT WE’VE HAD SOME FUN WITH.”

SUITED AND (RE)BOOTED

It’s been three years since the end of Modern Warfare, both within the in-game narrative and in the real world. “Aside from flashbacks, and other things where we let you know there’s been a temporal shift, we respect the passage of time,” explains Brian Bloom, who, as the writer of both Modern Warfare and its upcoming sequel, has been instrumental in shaping the direction the that team? How are those characters? How have those people come together, split up, and moved around the world and deployed?

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