Edge

Unreliable Narrator

I think this is the true marvel for storytellers: not that players get to step into our worlds, but that we get to step into theirs

This is my last column for , and I am ready to pass the torch and head off to break the Internet with my new game, . Such an occasion makes me feel reflective, and I wonder if I should dig for some deeper truth that I have yet to impart. This column is supposed to be about storytelling in games and I is my fullest effort at a deeper inquiry into storytelling. It’s a project that interrogates why human beings even tell stories to begin with and deconstructs the 20th century’s great art form, movies. It also mechanically pushes extremes. It is more nonlinear than anything I’ve done and it’s by far the most subtractive piece of game design I’ve attempted. We’ve focused the player’s input into a single, magical tool. So it’s also a suggestion for how we might go about telling stories across the 21st century.

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