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“THE PEOPLE AND THE TOWN ITSELF ARE TURNING INTO SOMETHING MONSTROUS.”
The corrupting substance gets into everything – carpets, upholstery, and the townspeoples’ minds. Undulating in the darkness in a small town somewhere in 1990s Poland are the terrible, reaching fronds of the ooze. The only thing that forces it to shrink back is the flicker of electrical lighting.
Game director Rafał Sankowski explains the thinking behind this ever-encroaching threat, beginning, “We were looking for something that would cause a believable survival horror setting that wouldn’t be the same circumstances we’ve seen thousands of times.”
He admits, “In many