PC Gamer

PREY BY PROXY PART II

Last time in my attempt to complete Prey without killing anything directly, I’d made as far as Psychotronics without firing a single bullet at the vicious alien hostiles overrunning the space station. Granted, I’ve fired plenty of bullets at objects around enemies, gas pipes, incendiary tanks, substance-crushing recycler charges, all of which may have led to the deaths of countless aliens. But there isn’t a spot of Typhon goop directly on my hands. I’m like a mafia don who sends henchmen to ‘take care’ of his enemies, only my henchmen are pressurised containers and automated gun turrets.

From Psychotronics, my next objective is Deep Storage, where I must retrieve the plans for one of two arming keys I need to destroy Talos 1. To get there, first I need to pass through the station’s GUTS (short for Gravity Utility Tunnel System) to access the Arboretum. Navigating the GUTS is fairly straightforward, apart from being harassed by a new type of Typhon called Cystoids. These radioactive black balls home in on my position before exploding. But I discover that they’re attracted to the flexifoam bolts fired from my Huntress boltcaster, which makes the trip far less hazardous.

Talos 1’s Arboretum sits at the doesn’t just let me in. Oh no, that would be too easy. The bulkhead door is voice-locked by the station’s chief engineer, Danielle Sho. Sho is MIA, but my AI companion January reckons I can artificially reconstruct Sho’s voice if I collect enough of her audio logs, and the best place to do that is in Crew Quarters.

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