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Rockfish’s sci-fi sequel junks the Roguelike format of its predecessor for the grand expanse of the open world. In many ways it typifies a formula honed by the likes of Assassin’s Creed over several iterations – except, of course, that almost all of it takes place in the airless void of space. Vistas of rolling hills are thus replaced by the art of the skybox, painted with hula-hooped planetoids and splendid orange gas clouds, while towers and caves switch out for clusters of asteroids harbouring mineral deposits, and hanging space wrecks torn apart by some forgotten war.
That stratospheric difference gives this open world without a world a certain honesty. It places front