PC Gamer (US Edition)

SEA OF STARS

I believe a good JRPG can be one of the coziest experiences in gaming, and after playing the demo for Sea of Stars, I felt transported—Ratatouille style—back to my childhood playing on the Super Nintendo. I spoke to developer Sabotage about how it captured the spirit of the ’90s classics so well.

French indie outfit Sabotage doesn’t have a long, illustrious track record. Its first game, the The Messenger, was great, but still a far cry from a grand globe-trotting fantasy adventure like Sea of Stars. And yet, it’s swinging for the fences with its second title, invoking some heavyweight classics in the genre and aiming to exceed them. From the short slice of the game I’ve played so far (a demo still available on Steam), I think it might be able to pull it off.

You’re reading a preview, subscribe to read more.

More from PC Gamer (US Edition)

PC Gamer (US Edition)2 min read
The Descent
I can think of few things worse than shuffling around in a cramped, pitch-black cave, which of course makes it the perfect setting for a horror game. Here you’re crawling, literally crawling on your belly around a dark, spooky cave with only a map, c
PC Gamer (US Edition)4 min read
Win-ception
Collecting old hardware isn’t just a hobby now. There’s an element of archivism to it; of gathering important historical documents that might otherwise end up in landfill. Image how many Voodoo 3s are out there in landfill right now, covered in nappi
PC Gamer (US Edition)4 min read
Shame Of Skyrim
Bandits. Vampires. Necromancers. Warlocks. Soldiers. In a game like Skyrim, the one thing they all have in common is that… they’re common. They’re so common they don’t even have names, unless a very cruel parent once looked down at the swaddled baby

Related Books & Audiobooks