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TRAILER SWIFT

James McGregor got his start in video editing when, as a member of Rooster Teeth’s Achievement Hunter community, he became a part-time contractor managing and moderating their community video submissions. This helped him develop his editing style which, in turn, led to a professional job within the game industry itself.

Eventually, a job opening for junior video editor at Team 17 caught his eye. “I was looking for something more permanent rather past experience, but I’ll apply.” One fake trailer for a nonexistent DLC and two interviews later, McGregor had landed the job. This involved tasks such as B-roll generation, screenshot capture… and trailer creation and editing. Today he’s freelance, helping a variety of developers and publishers produce trailers for their games. But how does that work come his way?

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