Violet McVinnie, CEO of new studio Long Way Home, loves RPGs. In fact, her game development career includes years of experience at BioWare working on Mass Effect, with other highlights including projects at both Valve and Codemasters. That said, she’s no stranger to the track either, enjoying arcadey favourites like Burnout. It’s only natural, then, that she’s combining both of these loves for her studio’s debut game, the very much narrative-driven Resistor.
She tells us,