FIRST LOOK
NEED TO KNOW
RELEASE TBA
DEVELOPER Build a Rocket Boy
PUBLISHERBuild a Rocket Boy
LINK everywhere.game
One thing will always remain true about players: give them a sandbox and a set of tools, and they’ll make just about anything, everywhere. That’s what Everywhere sets out to do. I visited Build a Rocket Boy, and watched a proof-of-concept presentation. I also spoke with Adam Whiting, the studio’s assistant game director.
Everywhere is a game with one of those pie-in-the-sky pitches. It’s my job to meet every would-be landscape-changing game with a healthy dose of scepticism – promises are one thing, but it’s another to make those promises play out. It’s also my job to tell you that, after seeing the dang thing, I think Build a Rocket Boy has a real chance of pulling it off.
OK, first things first: is way more has a level editor called Arcadia – but even calling it a level editor seems like shorthand.