Realms of Ruin, an overly simplistic RTS that focuses on low-unit-count skirmishes, definitely evokes the spirit of Age of Sigmar, which is unfortunately the worst version of Warhammer. It’s far more forgiving than its grandiose Old World counterpart, Total War: Warhammer, but only a fraction as satisfying or interesting to play. Clumsy movement and a baffling hands-off approach to combat consign Realms of Ruin to the ever-growing graveyard of mediocre Warhammer games.
Aesthetically, looks like a real game of Age of Sigmar: Sparse smears of terrain and wide open battle maps capture the too-large 6x4 foot play space of the wargame, and you’ll be fielding armies that are roughly the same size and composition as those found in AoS’s army books. The narrative centers on a beaten-down Dawnbringer Crusade regiment of the Stormcast Eternals, invading the death and destruction-laden realm of Ghur to secure a powerful blah blah blah; if you’ve even glanced at is fundamental to Warhammer: Age of Sigmar—the rebooted fantasy setting of the Mortal Realms is exceedingly dull, especially in contrast to the visually stunning Old World of the games.