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“I remember hearing a story that there was a board meeting at Electronic Arts,” Apogee founder Scott Miller says. “One of the top people slammed Wolfenstein 3D on the table and said, ‘How are these guys beating us? How can some little company out of nowhere be making better games than us?’”

For an explanation, you need to return to the mid-1980s. Back then, Miller was coding videogames in his spare time at college and making them available for free. “I had written some text adventure games in the style of Infocom, released those into shareware and asked people to send me money,”

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