![psm41.feat__481](https://article-imgs.scribdassets.com/5gsfflbo00cjynp7/images/file9SCPHUHN.jpg)
i FORMAT PS5, PS4 ETA SUMMER 2024 PUB SQUARE ENIXDEV SQUARE ENIX CREATIVE BUSINESS UNIT IIIPLAYERS MULTI
![psm41.feat__473](https://article-imgs.scribdassets.com/5gsfflbo00cjynp7/images/fileBW9ZHDZV.jpg)
![psm41.feat__476](https://article-imgs.scribdassets.com/5gsfflbo00cjynp7/images/file3C4ZOEGL.jpg)
![psm41.feat__475](https://article-imgs.scribdassets.com/5gsfflbo00cjynp7/images/file0FAP9DPY.jpg)
![psm41.feat__474](https://article-imgs.scribdassets.com/5gsfflbo00cjynp7/images/fileYC7MI1H9.jpg)
The Dawntrail expansion is getting close now, with only a few more weeks before launch in July. We’re excited for it to pull into port, but while we wait the dev team has given us a quick peek at the upcoming jobs and how all of our favourites will change with the new level cap after the recent benchmark test. It was only the tiniest of teases, though, so we asked the producer and director of Final Fantasy XIV, Naoki Yoshida, about everything that goes into making and continually polishing the MMORPG’s job roster.
Currently there are 19 different battle jobs to choose from, one special job, three gatherers and eight crafters, with Dawntrail adding two more combat jobs and promising another special one further down the line. That’s a lot of skills and mechanics to keep on top of, especially