Retro Gamer

THIEF THE DARK PROJECT AN ENDURING LEGACY

One night in 1999, while working late at Looking Glass Studios in Cambridge, level designer Terri Brosius received a call. Not from a colleague… but a colleague’s wife. “She called us because her spouse was staying at work so late that she was convinced there was an affair going on,” Terri recalls with a laugh. “And we had to talk her down. ‘No, there’s no affair. Some of us are just… sleeping here. At the office.’”

The anecdote captures an inflection point at the storied studio. It had just shipped Thief: The Dark Project, the seminal stealth-’em-up, which received rapturous reviews and sold well enough. But the team knew no rest, and immediately began work on both an enhanced version called Thief Gold, and a direct sequel, The Metal Age.

“I called it the Dark Pit,” jokes Emil Pagliarulo, who joined as a level designer for the sequel, describing an open floor plan with blackout curtains over the windows. “It was the most intense two years of my life. And I was having a fucking blast.”

Stephen Russell, who voiced ’s protagonist Garrett, recalls his first visit to the studio. “It was remarkable. I couldn’t even tell what most of the people were doing there, but I could

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