![f0026-01](https://article-imgs.scribdassets.com/3u3o0wg6kgcmxf29/images/fileUJ03MF86.jpg)
FIRST LOOK
Filip Coulianos’ first vision for Jump Ship was “the ultimate Han Solo and Chewbacca simulator”. The game has changed a lot since the first prototypes he made many years ago, but it still retains a lot of that core fantasy even in its very early current form. Let’s find out more.
Jump Ship is being built by a small team of 12 people at Keepsake Games, a studio founded by five university friends who just happen to have worked across Stockholm’s biggest studios for the past ten or more years. With veterans who have made games at the likes of DICE, Mojang, Hazelight and Toca Boca this is as close to an all-star team as you can get, and it shows in a game that feels closer to one made by a team of hundreds rather than 12. But having a smaller team has its advantages.
“The triple-A studios, and a Keepsake co-founder. “All of us are super hands-on. I am the game director, but I program full-time. We have an incredibly flat hierarchy, so if somebody comes up with an idea, we can start implementing it right away. And if someone is really passionate about something, I think they are also the owners of that idea.”