There are 11 cultists in front of me, and only one round in my sniper rifle. I don’t need any more to near-instantly clear out entire compounds in this game of supernatural executions and flawlessly executed plans. My primary plan—as an ex-cult-member out for revenge—is to kill scores of anonymous cultists across stark, grungy levels until I can finally take out their leader. All I need is my rifle, one bullet and my telekinetic powers.
Planning is at the heart of , as you scout out each stage and tag all the enemies, style. There’s no stealth element, however, as you’re not actually moving around the level but running rings around its perimeter, from a place of safety. You have the telekinetic ability to move the bullet it’s been fired, and the main way you’ll be expressing this is by flinging it from one exploded head to another.