![f0010-01](https://article-imgs.scribdassets.com/4tplo8iakgcmxf4r/images/fileR8PNG53E.jpg)
Harold Halibut has been gestating for a long time. When the project began, art director Ole Tillmann wasn’t married—indeed he wasn’t even dating his future wife—and definitely didn’t have a three-year-old daughter to bring to the office in Cologne as indie team Slow Bros put the finishing touches on their uniquely handmade game. “She recognises the models—she’ll come to the office and be like, ‘Oh, Harold’s here!’” Tillman says with a laugh.
Across more than a decade of development ’s team has gained and lost a publisher, done side jobs to stay afloat, molded dozens of models out of clay and wire and tiny hand-sewn clothes, constructed elaborate sets for a sprawling