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What year is it? Because this action RPG feels like a return to the bad old days of forgotten adver-games, the sort of thing that included a bit of everything. At times it’ll force a platforming section on me, complete with bottomless pits to avoid. Or I’ll have to hit buttons at the right time like QTE-ruined cutscenes never went out of fashion, or grit my teeth through multiple stealth sections. Multiple stealth sections.
Which is a pity because