![f0014-01](https://article-imgs.scribdassets.com/1rg6gtssaocnhh6w/images/fileK74LL6UI.jpg)
![f0015-01](https://article-imgs.scribdassets.com/1rg6gtssaocnhh6w/images/file5O8CXZH5.jpg)
![f0015-02](https://article-imgs.scribdassets.com/1rg6gtssaocnhh6w/images/fileA9BD2XJ7.jpg)
![f0015-03](https://article-imgs.scribdassets.com/1rg6gtssaocnhh6w/images/fileLLI82XQ5.jpg)
NEED TO KNOW
RELEASE
June 21
DEVELOPER
FromSoftware
PUBLISHER
Bandai Namco
LINK
FromSoftware's DLCs are often underappreciated in their time. The problem is simple - Souls games are challenging and punishing endeavours that require players to build up a muscle memory, and often that muscle memory is long forgotten by the time the DLC releases.
What happens is you load up your save with your Level 200 Lord of Cinders character that you cleverly didn't take to New Game Plus, you stride confidently to the entrance point of the DLC, and then you promptly get your arse kicked the moment you encounter a basic enemy.
When that happens in the base game – and every souls game will throw some gnarly enemy at you early to force you to see a ‘You Died’ screen early – you brush it off because you don't know the game yet. But in the DLC it stings. You know this game. You've beaten this game. And now you're what? Scum? Foul Tarnished? Maidenless? Hell no.
CHOOSE YOUR OWN ADVENTURE
is different though. There's a reason From's biggest Soulslike game to date is also the most popular. The shift to an open world system changed