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Turn-based Hades? Don't recall wishing for that with my cursed monkey's paw, but I'd trust the developers of the brilliant Monster Train with my first born. Inkbound never reaches those heights, but its best ideas have huge potential. It's an isometric roguelike wherein battles start with enemies surrounding you and kindly telegraphing exactly how they're going to attack.
You've got a limited amount of movement and attack power each turn to deal as much damage as possible,