3D World

HOUDINI 20 BUILD A SELL-OUT STADIUM CROWD

The Pipeline Build a sell-out stadium crowd

WATCH THE VIDEO https://bit.ly/3Dworld-apes

With so few online resources readily available for creating crowds, the ability to do just that in Houdini 20 was exciting for me.

A crowd system is made up of characters that have a set of rules to define their appearance, animations and interactions. Such crowds are essentially animated characters attached to particles, with the movement of those characters, commonly called agents, in a crowd simulation based on an underlying particle simulation in DOPs.

In a crowd simulation, the agents are in a particular state at any given time, such as standing, walking or running. Events can happen in a crowd simulation that change the state of the agent, for example from walking to running. These events are called triggers.

Crowd simulations require both a geometry (SOP) network and simulation (DOP) network. The geometry network is used to create and define the agents and their positions from existing models such as terrain, or in this case our stadium. A simulation network holds the logic that controls the movement of each particle,

You’re reading a preview, subscribe to read more.

More from 3D World

3D World6 min read
PROJECT INSIGHT Tribute To A Sensei
April Fools’ Day is special for us at Umeshu Lovers. Every year, the team creates a set of visuals based on well-known characters and worlds, all independently of any of our other ongoing projects and for a little fun. Well, not just for fun to be ho
3D World1 min read
Einstein And The Bomb
Einstein and the Bomb delivers a compelling insight into physicist Albert Einstein's journey to developing his Theory of Relativity, the discreditation and threats he received from the Nazi Party prior to World War II, and the eventual creation of th
3D World1 min read
Technique Focus
MAKE LIGHTING REFERENCES IN 3D My preferred style of painting uses immaculate lighting, which can be achieved by using either precise references or making 3D models. I always like to start off with a sketch to stop my characters looking rigid. When I

Related