Green all over, but certainly not behind the ears, ’80s RPG series SaGa has returned with its strange ‘free scenario’ system intact. Yet while some of its defining oddities remain and function better than ever at ensuring your quest feels like your own, compromises in presentation and scope make this series entry more ‘emerald in the rough’ than ‘glittering jewel’.
Early on, a helpful scarecrow with a painted-on face guides us through a desert world, which we decide to explore. We convince him to join us, and by the end of the game he’s a gun-toting, samurai-sword-wielding powerhouse