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Just released, Destiny 2: The Final Shape is the culmination of 10 years of art, game design and an ambitious vision to create a universe rich in lore, action and epic, jaw-dropping vistas. It extends the popular, award-winning multiplayer shooter from Bungie – the video game studio that created Xbox’s original killer app, Halo – into exciting new territory.
The core Destiny 2 game is free to play, so anyone can step into the role of Guardian and start blasting on PlayStation 5, Xbox Series X/S or PC. Destiny 2’s depiction of space is less of the unyielding void of hard sci-fi and more of an abstract, weird and wonderful backdrop. It’s a rich science-fantasy universe that keeps you coming back – and will eventually, inevitably pique your interest in its paid expansions. These include the evocatively titled and acclaimed The Witch Queen in 2022 and 2023’s Lightfall. Both are chapters in the overarching Light and Darkness Saga, with The Final Shape forming the closing verse – of this saga, at least.
To create one video game world, let alone a starry sky full of planets, takes a village, so we caught up with creatives across Bungie as they fired up the engines