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The Summoning of Old Velt
The Summoning of Old Velt
The Summoning of Old Velt
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The Summoning of Old Velt

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During an enemy ambush, a Talusibat soldier from the world of Usib finds himself transported to the Meridian, where he is thrust into the role of a Bearer and joins a desperate chase across the Meridian paraworld in order to retrieve his lost Artifact before it's too late. The second novel in the epic Vein series.

LanguageEnglish
PublisherJ. Dean
Release dateOct 21, 2010
ISBN9781301672806
The Summoning of Old Velt
Author

J. Dean

"Taking fantasy in a completely unique direction."This is what J. Dean intends to do with the Vein series. Instead of following the tried and true methods and paths of familiar fantasy mythos, he created an original world for an epic story. From his Michigan residence, he captures the fantasy world of the Vein (and other stories) and imprisons them upon paper, until the day when the words are set free by the imagination of those willing to read them. The Vein series is J. Dean's first venture into serious writing, and he hopes that you will join him on the twists and turns of this ride that is part excitement, part drama, part terror, and all adventure.

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    The Summoning of Old Velt - J. Dean

    The Summoning of Old Velt

    The Second Descent into the Vein

    J. Dean

    Copyright 2010 J. Dean

    Other titles by J. Dean (available at Smashwords.com)

    The Summoning of Clade Josso

    Fraidy-Cat

    Jungle Prey

    One Favor Before You Go…

    10:15

    FOREWORD

    So, what's going to happen to Clade!?

    I think this has been the most frequent response I've received from my readers. Not Good book, J. Dean! or Was that a lot of work for you to do? Forget about me; they want to know about Clade. Clade! Clade! Clade!

    Good. That’s the way I want it. I take it you're enjoying our dance so far?

    When you create something intended for entertainment, such as writing a novel or short story, or composing a song, you hope that people like it-and it's a great thing when they do. What makes it even more rewarding is when the audience finds itself snagged on a hook. That hook came in the form of our young Cyrconi who, like you who have read his account, dared to take a step into an alien world, not knowing what to expect, and found himself walking a tightrope between adventure and terror. And when the last page was turned, the bait was taken, the reel began to crank, and those who had bitten down on the morsel I had provided flipped and flopped with concern about Clade: what happened to him? What will become of him? Is he the one who will get the Control?

    To be honest, this has not only been personally rewarding to me as an author, but it's also been just outright fun in a teasing sort of way. I don't think I've ever had more satisfaction in my whole life frustrating people-except, perhaps, when that telemarketer lady called my house, back when my brother lived with me (I had not yet married my wife), and he, I, and a good family friend had been eating dinner. I had tried several times to explain to the young woman that I had no interest in her product, but she continued with a merciless barrage of information about reduced percentage rates, customer satisfaction, and how badly I needed this thing-whatever it was, I can't even remember the specific product. Anyway, this woman was undaunted by my attempted protests, and even when I set the phone down on the table, she did not cease from her rehearsed (and inhumanly lengthy) monologue, apparently oblivious to my lack of regard for her sales pitch. Our family friend proceeded to pick up the receiver, listening to her talk for the remainder of her inflection-barren words, and when the feminine drone ceased from its syllabic hum, he answered, without missing a beat, in the best imitative voice ever: Yoda.... you seek Yoda!

    There was a pause, then he looked up at me and my brother, and said She hung up.

    That was hilarious.

    On the other hand, I don't laugh when people ask me about Clade. Instead, I smile, pleased that people care so much about him, and what happens to him. But alas, we must leave Clade behind-for now. Don't worry, though; he'll be back. It might not be for some time, mind you, but we'll see our first Bearer again-along with his sister Trecil. For now his story has been told, and the tales of the other six must take place before we return to our beloved Cyrconi.

    And Meru, Alha, and Radha? Who knows what the future holds for them. For now, let's just imagine that they're spreading the news about the successful entrance of Clade into the Vein, going throughout the land of the Meridian, braving its dangers to tell other Sect members about the adventure they had, and how hope has begun the tolling of its distant bell for them.

    Which brings us to now. Enter Old Velt, a somewhat different character from a very different world. And his story takes some twists and turns that make his summoning quite unique. After all, the Meridian is a diverse place of considerable size, and if you're like me, you'd like to see what other wonders and horrors could possibly be encountered on the way to the Vein, as well as what other characters we might run across who plan on helping or hurting him on the way to seeking the Control-a task that Velt is undertaking for, shall we say, an entirely different reason than Clade's.

    But hey, let's not give too much away. We've only finished the first song of the dance, and the orchestra's getting tuned up for the second one. I don't know about you, but I can't wait to see where we end up by the time the last note is played. It's turning out to be a fun time being had by all.

    Let's keep having the fun.

    J. Dean

    2010

    PROLOGUE

    The four of them were situated at the corners of the small table, hunched forward, under the glow of a dingy green lamp which hung overhead, swinging precariously from a cord fastened to the apex of the tent. Three of the men were dressed in deep black battle clothing: heavy, durable shirts and pants which fit their bodies with a comfortable snug, overlaid with separated sections of equally black metal plating. Encircling their waists were utility belts, holding various devices and tools, none of which were being employed at this time. Three pairs of mud-encrusted midnight boots on their feet completed their uniforms. Their helmets had been set in a corner of the tent, seen as little more than bulbous, spherical shapes clumsily stacked upon each other.

    The fourth man did not share their choice of wardrobe. Atop his head stood a rather tall deep blue top hat, with a brim that curved upward on the sides. The shade of the hat turned out to be a precise match for his choice of dress-a uniform sporting multiple colored pins of various geometrical shapes and sizes which ran nicely in two vertical columns upon the left breast of his jacket, while the right breast sported a scarlet design that bore resemblance to an abstract interpretation of some kind of flying creature. On the top front section of his sleeves ran four gold stripes that cut diagonally away from his shoulders. A black utility belt like those of his companions accompanied his clothing, although his carried only three encased, unseen items. Below him, his pants, a solid blue as well, flowed down to a pair of boots not unlike those of his three companions, save for the lack of a clinging mess of filth to mask any of the ebony shine.

    Without a word, they focused their attention solely on the object that had been set on the table in front of them, as if they were expecting it to perform some sort of supernatural trick before their very eyes. But the perfectly round, black sphere did no such thing, instead blankly staring back at them with a faint hint of their own reflections. No strange movement, no strange sounds, no lights, nothing; it simply lay upon the table, as inert as it could be.

    A distant double thump of thunderous impact ended the silence.

    So, spoke up the blue-dressed man, adjusting a pair of wire-rimmed spectacles which sat upon his nose. This is it?

    Yes, sir, replied the the man to his left, a fellow with little hair remaining on his scalp. As ordered by Home Command.

    Blue-dressed man gave a nod, his hand leaving his spectacles, stroking the whisker covered upper lip and chin. You said you lost twelve men in the process?

    The enemy hit us hard, sir. Balding-man replied. Two platoons and a Drifter escort came in fast and hard. We were forced to retreat.

    I understand. Blue-dressed man replied. His eyes looked up at the three men sitting across from him. Never easy to lose good soldiers.

    No, sir, it's not. The icy voice came from the younger man directly across from him, possessing a head full of curly black hair and dark eyes, holding a chiseled scowl on his face.

    Something on your mind, soldier?

    Permission to speak bluntly, Commander?

    Blue-dressed man nodded his head, the top hat tilting forward.

    Curly-haired man pressed his lips together impatiently before beginning. Sir, I don't like the idea of losing lives over superstitious fables.

    Mind your tongue in the presence of the Commander, Footman! snapped the third fellow, who looked a great deal older than any of the other three, sporting a head capped with thick, white hair, and a craggy, creviced face.

    No, it's alright. Blue-dressed man held his hand up, waving off the defensive posture taken by white-hair man. I can't say that I fully blame him for feeling that way. He looked hard at the man across from him. You're not a religious man, are you, Footman Navar?

    I can't say that I am, sir. Not really.

    "Wanna know something? I am a religious man, a very religious one, and I fully relate to how you feel. Blue-dressed man broke into a generous smile. I'm a disciple of Foun-Lyot. I firmly believe in Lyot and the Prophet-Scribes, but I also believe that wars are won with more than just leaps of faith. So you're not alone in feeling that way."

    Navar's face broke into a humbled grin. Thank you, sir, for letting me speak my mind. Not all of the Front Line Officers are willing to hear us like you are.

    "You're quite welcome, and thank you for speaking up, smiled the Commander, leaning back in his chair with a satisfied, mustache-covered smile. But back to the issue at hand; fable or not, H.C. wants this brought back as soon as possible, and we've got reports coming in that a North Bloc battalion-probably the same one that sent in the platoon you've engaged-is coming this way. We'll need to pull up and fall back; we don't have the soldiers or equipment to establish a serious front here-not yet, at least."

    Will we be re-locating to reinforce one of the other fronts, Sir? Asked white-hair man.

    I don't know, Prat. More than likely, yes, but right now H.C.’s all fixated on bringing this thing back first and foremost. This little ball here is all that matters. To be frank with all of you, I almost got the impression that the rest of us were expendable. He glanced at bald-man. You didn't happen to find instructions on how to use this thing as well, did you, Drave?

    Drave-the bald-man-gave a modest chuckle. The other two smiled. Outside, another report of thunder cracked through the air, this time accompanied by a distant glow of white.

    As the other three turned to look at the illumination, the flap to the tent opened. A man dressed in the black battle armor of his fellow footmen burst in. Commander Velt! They’re advancing!

    The four of them stood up, Velt's hand absent-mindedly snatching the small sphere from the table. Troop make-up?

    Scout report says at least three footmen platoons, with mobile blast Rovers and two Drifters.

    Velt locked eyes with Drave. Signal a defensive retreat. How many cannon mounts do you have set up?

    Two up here, and two in the valley.

    An unintelligible utterance that came off in a less than pleasant tone spat from Velt's mouth. That's not enough. Not if they've got Drifters coming in with those Rovers. He looked at the others. This won't be pretty, gentlemen.

    **

    The tent sat upon a flat clearing of hard packed dirt, which stretched out in all directions save for one side that abruptly dropped into a winding valley. Down in that valley, made visible by jostling portable lamps revealing shadowed movements, were the scrambling bodies of soldiers, clad in their black armor, picking up items that lay on the sandy floor of the valley, barking orders and confirmations, forming up in orderly arrangements-most, in preparation for departure, but some climbed the valley bank opposite the tent and prostrated themselves upon the ground, fidgeting with equipment in their hands. Two of the soldiers hoisted themselves into deep C-shaped seats seated atop tripod bases, above which were positioned the long, straight barrels of their heavy weapons.

    Velt and the other three emerged from the tent, which sported two more of the same weapon turrets on either side. The Commander quickly reaching for one of the items upon black belt that encircled his waist: a cylindrical object. Where are your transports? he asked with irritation.

    Sent up the valley for a supply run. Prat replied, helmet coming down upon the woolly white cap. We weren't sure how long we'd be here.

    The Commander frowned as Drave spoke up They've been contacted for return, sir. Should be here within the hour.

    Velt pulled on the ends of the cylinder, which responded by elongating. He brought one end up to his open eye, and peered through while thumbing a small stud on the cylinder's reflective side. Through the lens, the view shifted from vague darkness into a sudden explosion of color, with various shades of blue defining distant hills, trees, and other pieces of landscape. Amidst the tranquil blue came a swarm of frantic bipedal red forms, accompanied by larger, box-shaped vehicles that plodded forward in a slow but steady crawl. He thumbed a second stud on the telescope, which superimposed a series of dwindling green numbers at the top of the enhanced view.

    They're gonna be cutting it close, aren't they? Navar asked.

    Velt tilted his head back, bringing the telescope skyward. It's not the ground troops that we need to be concerned about. If they've got Drifters, we're going to have a hard time with… there!!

    The Commander's free left hand snapped his finger upward in the direction that he had been looking through the telescope, which had revealed a massive shape in the air-an oblique spheroid of red, under which was tethered a smaller rectangular structure.

    The Drifters? Prat asked.

    One of them, at least. Get those cannons prepped; the transports will need cover fire.

    Navar and Drave did so, hopping into their seats, their hands activating circular monitors located dead center on their control panels.

    Sir, called Navar. It's out of range. Our cannons can't hit it.

    Before Velt could speak, Prat answered for him. I believe the Commander is more interested in using the cannons for countermeasures than he is for knocking the Drifters out of commission. He turned to his top-hat wearing superior. Am I right, sir?

    Quite right, Lead Footman. Comm those two turrets down in the valley for firing coordination. Your primary concern is nullifying the firepower from that Drifter.

    What about Lobbers from the Rovers?

    We've still got a little time before they get in range. A Drifter's Corkscrew can do a whole lot more damage to us than half a dozen Lobbers. Contact your heavy gunners down there. Have them set up their rifles for suppression fire. When it becomes absolutely necessary, we'll redirect the cannons to add support.

    The cannon mounts came to life with movement, both by the tent and in the valley, as the machines obeyed the console commands of their operators. The turrets adjusted accordingly, swiveling freely in vertical and horizontal arcs. Near the cannon tripods in the valley, several dark figures could be seen maneuvering long-barreled weapons into position.

    Still a negative visual on the second Drifter, Commander. Drave called out. Scout report could be wrong on that.

    I doubt it, Footman. Drifters rarely travel alone. That second one is out here somewhere; might be out of range, or still on the ground, but you can bet that it'll turn up soon. Keep an eye out for it.

    Through the tar-draped sky, a point of white light punctured through the black, illuminating the silhouette of the Drifter behind it in a lightning-like flash, followed by a sweeping rumble that rolled past the soldiers. Velt could feel the rattle of his back teeth as the rumble swept over him, tingling his mouth. Drave filled the air with the words which had already come to the Commander's mind.

    Incoming! Corkscrew!

    The light in the sky grew in size, its appearance indicating a spiraling motion as it decreased the distance and altitude between it and the targeted evacuators below.

    Burn it, gentlemen. Velt ordered sharply.

    Open fire! Prat called out.

    The cannons let loose, hurling elongated pulses of bright red energy toward the approaching projectile, the initial shots falling far short of the target, exploding in bright orange and crimson spheres. More pulses were hurled, more misses. The Corkscrew continued its path, now within range, and passing through the blasts which defiantly continued to fly upward, cutting through the night air. Velt could hear the cannon operators speaking to each other in distorted voices over the comm channels, and watched as the big guns adjusted their positions, releasing their molten energy projectiles into the air with an audible throom! that accompanied each shot.

    Two of the shots-from the valley cannons, Velt guessed, although he wasn't certain of that-found their mark, colliding with the menacing white weapon. The result was a burst of crimson-tinted white, a brief glimpse of an expanding, blinding ball, radiating from where contact had come. The light cast upon the terrain below projected a brief daylight-like image upon the back of Velt's eye, followed by an annoying ocean of blurred green, occluding his vision with a blotch which was slow and reluctant to recede.

    Somebody in one of the cannon mounts let out a triumphant whoop. Velt couldn't help but smile at that.

    From a distant point on the ground ahead, a green bolt left the earth, leaving behind it a faint, glowing contrail which traced its path.

    What are they doing? Prat asked. They're not close enough to hit us with Lobbers yet.

    The Commander continued to watch the green bolt, following its arc with his eyes, watching as it slowed in the air, then fell, increasing in its size and brightness. The Lobber crashed into the unoccupied ground ahead with a thunderous explosion, spitting flame and smoke from the point of impact.

    I don't think it was meant primarily as a targeted attack. Drave remarked, They're clearing a path for their foot soldiers.

    I think you're right. Velt added. Contact the heavy gunners. Let 'em burn.

    Heavy Squad Two! Prat barked into his console. Lay down suppression fire at will!

    The gunners obeyed. White hot bubbles launched from half a dozen heavy rifles, not nearly as impressive in size or power as the cannons, but effective in their own way, dashing through the air just above ground level, and finishing their flight in a deadly flash.

    Keep those gun cycle rates under forty percent. Velt added, raising his telescope. Dead charge packs don't help our cause. Prat forwarded the order.

    Commander, Navar spoke We're not hitting anything.

    We don't have to, son. We're not trying to win a battle; just buy time for evacuation. All we want to do is keep them off our backs until we can get clear.

    Visual on the transports. came a warbled voice over the com system.

    Velt turned his head toward his right. A pair of bobbing yellowish lights at ground level could be seen heading in their direction. Ahead, two more green Lobbers began their ascent into the air. Another Corkscrew lit up the sky. The cannons hastily sent out their crimson pulses to meet it.

    Get those troops moving to meet the transports! Adjust the suppression zone to a crescent-twenty formation!

    Prat relayed Velt's words over the comm channel. Below, the gunners no longer fired directly ahead in unison; the footmen on the ends had adjusted their line of fire outward ten degrees on either side. widening their field of effectiveness. Another bright blast filled the sky as the second Corkscrew detonated in a premature explosion, being struck by the defensive blasts of the cannons.

    That Drifter's staying out of range! Drave called out.

    We've kept it from getting a Corkscrew in here. That's all that matters! Prat answered.

    Velt gave an unconscious nod. But where is that other Drifter? He thought.

    The Lobbers collided with earth, this time much closer to the camp.

    Enemy soldiers are in range of the gunners now. Drave said.

    Divert those valley cannons to supporting the gunners. Velt ordered. But be ready to redirect in case that Drifter lets loose again.

    Yes, sir.

    Three more Lobbers launched, now accompanied by a series of silver needles that stabbed through the air. Looks like we're in their rifle range as well. Navar scowled.

    Troops are loading up on the transports now. came a voice on the com.

    Redirect all cannon fire to suppression. Order the heavy gunners to get out of here.

    Heavy Squad Two, defensive evacuation to transports! Repeat: defensive evacuation to transports!

    The white bubbles decreased in firing frequency, changing in their points of origin. The dark forms of the burly men who had been working those weapons stood, picking up their rifles and starting down the valley, toward the four pairs of now stationary headlights, returning fire as they went. Velt watched them go, still amazed at the size and strength of the men in that unit: easily moving and carrying a heavy rifle that probably weighed more than half as much as Velt himself weighed. These fellows could move them, toss them, throw them over their shoulders as if there was nothing to it. Intimidating to watch, but comforting to know that these same men were on his side in a fight-and they were as accurate with their aim as they were strong with their arms.

    The Lobbers landed in range of the camp. Pandemonium landed with them.

    **

    It was the third Lobber that caused the most havoc. The first two had dropped early-still close enough to be wary of, but not inflicting any serious damage, sending a mildly concussive wave through the air that thumped angrily against Velt's chest, making him stumble a bit, but leaving him otherwise unharmed. But the third one found its mark, planting itself squarely between the valley cannons, knocking both over, and leaving behind dead machines and lifeless operators. The heavy gun squad dropped to the valley floor in disarray, the men feebly attempting to get themselves back up in order to continue their retreat. They had moved away far enough to avoid direct lethal damage from the Lobber, but the accompanying concussive force of the explosion had been enough to knock them off their feet.

    It had been enough to do the same to Old Velt as well. On his hands and knees, he looked upward, seeing the shadowy forms of the advancing enemy crawl across the land, still letting loose with their weapons, sending silver streaks of death in his direction.

    Over the com, the generic footman's voice came again. Transports one and two are fully loaded and away.

    The Commander looked at the three footmen who had remained with him. Get to the transports! Get moving when you're aboard, with or without me!

    Commander-

    "I said with or without me, no exceptions! Get moving! Now!"

    Prat, Drave, and Navar did as they were told. Velt ran back to the tent, now having to move more erratically-the small arms fire was now cutting through the air around him, and a well placed shot would end up killing him. He snatched up a rifle laying in the corner of the tent; then, after taking a brief and frantic look around to make sure nothing vital remained, pushed through the tent opening, patting the sphere in his pocket for reassurance that it had not been left behind.

    Out he stepped, plodding after the others, who had begun the descent down the side of the hill. A dropping flash of green, followed by a large explosion, stopped him. The Lobber had created a crater of considerable size in the ground, cutting Velt off from the others, who had been shaken, but had also advanced far enough away to avoid becoming serious casualties. They picked themselves up from the forced fall, and slipped into the valley, toward the lone remaining transport. Velt rose from the earth and let out a curse, backing away from the immense hole and retrieving his top hat, which had come off during his fall.

    A white pinwheel appeared in the sky above him. A Corkscrew.

    The second Drifter.

    It had plotted a wide circle around them, and had come up from behind. Now it was almost on top of them, and let loose its deadly weapon.

    Clever move, Velt softly said aloud to nobody. Even now, as the weapon came bearing down upon him, and any chance of escape was nonexistent, he had to tip his hat to the strategic planning of his enemy. How long had they planned to sneak attack with this Drifter? A day before they moved in? Two days? Drifters were slow vehicles, which was why they were used primarily at night. During the day, they would make for large, easy targets. But at night, they could sweep in, under cover of darkness and silence, and position themselves within range of their devastating payload, and launch their Corkscrews, easily decimating targets as large as a modest size city-or as small as a temporary platoon camp.

    Just like this one did. And it had begun its course long before Velt's intelligence scouts had reported that an attack was coming, which meant that this Drifter above him-this one which would kill him-had taken an extremely out-of-the-way path in order to get here. A risky thing to do, especially in this area, which wasn't that far away from the front lines of the war. But it paid off for them.

    Like I said, he mused in his head, clever move.

    The ground below him glowed from the brilliance of the approaching projectile. He took a fast glance at the transports-They were leaving: good-and then stared into the face of the thing plunging through the air, dropping straight toward him. This would be it. His career, his life-all over in a few seconds. Strangely, he did not seem to be afraid. Perhaps it was because he knew that something like this might happen to him one day. Or maybe it was because he had become too preoccupied with the safety of his men. In either case, the finality of all of this did not alarm him; he had been good in following the Path of Discipline given by Lyot. He had suffered, as Lyot had suffered. He had been charitable, as Lyot had been charitable. He had let go of self, as Lyot had let go of self. And now he would be One with All, as Lyot had become one upon his deathbed.

    It was probably better this way. No wife or children to leave behind, no feeling of regret at not being able to say goodbye to them for the last time, or to anyone else for that matter. Mother and Father had died at the outset of this war, while Old Velt had still been young and innocent. As for Jolly Cohle, he'd be fine. Velt's uncle who had reared him was safe and secure, back in the heart of the South Bloc. It was just as well; Jolly Uncle Cohle was too old to be of any use to the war now, and even in his youth, his service amounted to little more than functioning as a cook during his five years of enlistment, back when the war between the Blocs had gone through a lull in combat. Cohle had done his job shaping the young Velt into the mature

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