Hard City: Noir Roleplaying
By Nathan Russell and Luis Sanz
()
About this ebook
I woke with a start, my mouth tasting like an old glove and my head pounding from the events of the previous evening, though I wasn't sure if it was the beating from Benny's boys or the half bottle of drugstore whiskey that had done the most damage. I lifted my eyelids like stubborn blinds to find my gaze fall on a dame with a hundred-dollar purse in one hand and a cheap bean-shooter in the other. I groaned and cursed myself for ever getting involved in this mess…
In Hard City, character creation is swift and simple, generating competent yet flawed individuals and focusing on what sets them apart as they walk the fine line between right and wrong. Fast action resolution places the emphasis on the momentum of the plot, while the sandbox setting provides evocative hooks for adventures – fight crooks, rescue the innocent, thwart blackmail plots (or start them!), or uncover corruption in the Mayor's office.
Stalk the mean streets of a world filled with two-bit thugs, hard-nosed gumshoes, intrepid reporters, gangsters, and femme fatales, all doing what they must to survive in the concrete jungle. With trouble around every corner, a secret on every lip, and a gun in every pocket, danger is never far away in the hard city.
Nathan Russell
Nathan Russell is a teacher, writer, father, and man of imaginary action. He has fought vampires, flown spaceships, plundered dungeons, and rescued Viking princesses. That is what he loves about tabletop adventuring – you can go anywhere and be anything. He has been playing, tweaking, and writing roleplaying games for 30 years and, in 2005, began publishing games for others to enjoy, including the popular Freeform Universal and Neon City Overdrive. Nathan lives in Australia with his far-too-indulgent wife, children, and pugs.
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Book preview
Hard City - Nathan Russell
CONTENTS
WELCOME TO THE CITY
NOIR
Mood
Cynical Heroes
Dangerous Dames and Devious Dilettantes
The Living City
INSPIRATION
Films
Television Shows
Novels
THE BASICS
WHAT YOU NEED
WHAT YOU DO
Players
Game Master
HOW YOU DO IT
Fiction First
Fictional Positioning
Playing in the Moment
Tags
Playing Safe
CHARACTERS
WHO THE HELL ARE YOU?
TRADEMARKS
Past
Present
Perk
EDGES
FLAWS
DRIVES
TIES
MOXIE
GRIT
BELONGINGS
STARTING BONUS
ROUND OUT
CHARACTER CREATION EXAMPLE: SUSAN EMBER
GETTING INTO TROUBLE
CHECKS
Making the Check
Check Results
Modifiers
Automatic and Impossible Actions
One Attempt
Extended Checks
CONSEQUENCES
Soft and Hard Consequences
Boons
Botches
CONDITIONS
INJURIES
Severity
The Big Sleep
Recovery and Healing
Traumas
MOXIE
Refreshing Moxie
HITTING THE MEAN STREETS
CASES AND SCENES
Scenes
TURNS
Quick Actions
Changing Actions
Getting the Drop
DISTANCE AND MOVEMENT
Movement
Distance and Scale
INVESTIGATING
CHASING
INTERROGATING
ARGUING
SHOOTING
FIGHTING
TAKE DOWNS
AVOIDING INJURY
DOWNTIME
REST AND RECOVERY
GROWING FROM EXPERIENCE
ADVANCES
School of Hard Knocks
CHANGES
RETIREMENT
NEW INVESTIGATORS
THE CITY
A LITTLE HISTORY
LIFE IN ‘46
Cost of Living and Belongings
GETTING AROUND
LAW AND ORDER
CRIME AND CRIMINALS
The Syndicate
Organised Crime
PERSONALITIES OF THE CITY
Movers and Shakers
Troublemakers
THE SPRAWLING CITY
Downtown
Bridgetown
The Bay
The Waterfront
Anvil City
Rutledge Park
Beyond the City Limits
CASES
INVESTIGATIONS
Planning the Perfect Crime
Revealing the Clues
CAPERS
CASE GENERATOR
Twists
MacGuffins
CAMPAIGN FRAMES
Wrong Time, Wrong Place
Private Eyes
Operatives
Special Division
GAME MASTER ADVICE
CHARACTER CREATION
RUNNING THE GAME
Bring the World to Life
Be a Fan
Ask Questions
Do What the Fiction Demands
GETTING THE MOST OUT OF SCENES
Enter Late, Exit Early
Give Players Something To Do
Think Cinematically
Someone Enters With a Gun
MASTERING INVESTIGATIONS
Rolling for Deduction
MASTERING COMBATS
How Many Threats?
MASTERING CHECKS
Check Difficulty
THREATS
ATTITUDES AND REACTIONS
HARM
Mooks
Tough Guys
Masterminds
EXAMPLE THREATS
People
Environments
Organisations
CASE: ENGAGEMENT WITH DEATH
CASE: IN AT THE DEEP END
GLOSSARY
CHARACTER SHEET
ACKNOWLEDGEMENTS
CREDITS
WELCOME TO THE CITY
Hey pal, welcome to the city. It’s a place full of crime and danger and trouble at every turn. You’ll see what I mean soon enough. Just take a look downtown. I mean a real look. Past the skyscrapers, neon signs, polished cars, and brightly lit mom-and-pop stores. See the hollow stare of the doorman who’s in too deep with the Syndicate, or the scuffed-up pumps on the dame who’s too proud to admit she should run back home to Daddy. Life in the city ain’t what anybody expects. Chumps make their way to town with a dollar in their pocket and a big idea in their head, thinking they’ll make it big. Well, let me tell you, the only thing that makes it big in the city is trouble. Grifters and dishonest cab drivers, no-good crooks and to-die-for dolls, crime bosses and crooked cops, nosy reporters, and down-on-their-luck gamblers. They’ve all got a story to tell just like you.
Watch the dark alleys and the shadowy corners, too. That’s where hoods and gangsters and the truly desperate lie in wait for someone to swindle, shake down, or worse. It doesn’t take much to get caught in a web of danger here in the city. If you’re not careful you’ll soon find yourself facing the smoking end of a gun, wearing a pair of cement shoes, or taking a one-way trip to the big house. And that’s if you’re lucky, pal. There are a lotta people here willing to do some dirty things to trade places with you, even just for a moment.
Sure, you mean well, you’re not looking for trouble. But it doesn’t matter why you’re here, maybe you’re just another enforcer or private dick, or a scrappy reporter looking to expose the corruption at City Hall. Think you’re gonna make a difference in the city. Succeed where all those broken bums that came before you failed. Let me tell you, the city don’t care about your good intentions, your big heart, or your burning need for justice. The city’s gonna chew you up and eventually you’ll look for escape at the bottom of a bottle or in the arms of the wrong person, or you’ll end up as one of the problems you thought you were gonna stop.
Aw, hell, don’t look so glum pal. What do I know? Perhaps you’re different. Perhaps you’ll last a little longer than those other guys. I dunno. What I do know is, if you wanna survive the hard city, you gotta be hard yourself. Keep your eyes open, think for yourself, and don’t take nothin’ at face value. Dig for answers, never trust a friendly smile, and be prepared to shoot from the hip, literally or metaphorically. It doesn’t matter how you choose to make your way, think hard, act hard, be hard. Don’t take no guff from scrappy kids, wise-cracking hoods, or lippy dolls. Stand tall and project a shadow as long as the skyscrapers are tall. Be prepared to fight for every answer you search for. If things come easy in the city, you’re probably in the sights of someone bigger, meaner, and harder than you. Keep your head down, your eyes open, and your chin up. Maybe you’ll last long enough to do whatever it is you came here to do.
***
Hard City is a roleplaying game of hardboiled action and noir mystery. Set in a city that never sleeps, it’s a game about hard drinking P.I.s, dangerous dames, tough cops, and burly enforcers who stalk the shadowy streets and smoky bars of a world inspired by film noir and hardboiled detective fiction. It is a game set firmly in the classic black-and-grey era of fedoras and pistols, neon street-signs, and chrome fittings, where death lies around every corner and getting double-crossed is as common as a ten-cent shoeshine. It’s a world of dark shadows and hard edges, all accompanied by a steamy crime jazz soundtrack.
The stories Hard City is designed to tell draw inspiration from the crime fiction and hardboiled detective stories of the 1930s, 40s, and 50s, but the style and tone also lean heavily on the noir films and detective television shows that were popular at the time. You take on the role of the investigators, detectives, and hired guns who seek to stop criminal acts, or solve crimes perpetrated by desperate and dangerous individuals. This doesn’t mean your characters are virtuous heroes in white hats, swooping in to save the innocent out of the goodness of their hearts, though. No, every hardboiled hero has their vices, and will have to grapple with tough decisions and moral quandaries before they can hang up their hat and call it a day.
NOIR
Film noir grew to prominence in the 1940s and 50s, identifiable by its distinctive use of lighting and deep shadows, disconcerting camera angles and increasingly risqué and convoluted plots. The core features of noir are found in all manner of movies of the period, including dramas (Citizen Kane) and comedies (Sunset Boulevard), but are most closely associated with crime and detective stories. The Big Sleep, Double Indemnity, and The Maltese Falcon are iconic examples of film noir. These films are filled with tough guys and gals fighting a losing battle with their personal demons or walking a thin line between right and wrong in the pursuit of justice. It is here that the dark filmic style matches so well with the cynical characters and plots.
Mood
Noir films are visually and thematically dark, with a pervading sense of melancholy, paranoia, and corruption. They invite the audience to consider themes such as the meaninglessness of life, the inevitability of betrayal, and the corrupting nature of power. In doing so, they convey the fears and tensions of the period in which they were created and hold a dark mirror up to society. In noir, the line between right and wrong is blurred and situations often seem hopeless with no good way out. You can never be certain who the bad guy is, where the next threat will come from, or how things will turn out.
Cynical Heroes
It is often difficult to tell the difference between heroes and villains in film noir. The protagonists are morally ambiguous, set apart from society because of the things they have seen, done, or are willing to do. They are as cynical, selfish, and dangerous as the world they live in and often suffer from dark temptations or subconsciously believe that they don’t deserve any kind of happiness. In noir, good men do bad things for love, money, revenge, or justice.
Despite all this, hardboiled detectives and other noir protagonists inevitably do the right thing, often at great personal cost. They pay attention to details, work hard, put themselves in danger, and ultimately come out on top. Their success is not necessarily due to any special talent, but is rather a result of grit, ego, and a stubborn refusal to die.
Dangerous Dames and Devious Dilettantes
While film noir has its share of lowlife criminals and thugs, many of the most memorable antagonists are classy, clever, and callous. They are wealthy aristocrats, playboys, socialites, captains of industry, spoiled little rich girls, and leaders of criminal enterprises who use their money, influence, and connections to get whatever they desire, whenever they desire it. Sometimes these villains are cool, calm, and collected, while at other times they are dangerously unhinged. Like the morally ambiguous hero, they are complex and often driven by terrible pasts and furious passions.
The femme fatale is the most iconic archetype of film noir antagonists; a woman to die for who uses her charm and sex appeal to manipulate men and achieve her aims. She might have a demure alter ego, or be intimidatingly powerful, but is always desirable, cunning, and selfish. Protagonists usually know the dame is trouble but cannot help themselves, such is her seductive power. Sometimes, the femme fatale has a moment of redemption, but all too often her actions lead to self-destruction or tragedy.
The Living City
Hardboiled detective stories and noir films are urban tales, at home beneath the soaring skyscrapers of unnamed cities and amongst the grime and downcast eyes of the unwashed masses. The urban setting reflects the mood with rain-slicked streets, suffocating crowds, and deep shadows shrouding faceless dangers. There is always something going on in the city, a scheme being planned, a crime being perpetrated, a lie being whispered in just the right ear to begin an avalanche of trouble. The protagonists know their patch of the city, but there’s never anywhere safe from the tumult of the malevolent metropolis.
INSPIRATION
While not an exhaustive list, the following films, novels, and television shows have been a source of inspiration for the creation of Hard City. Not all of these are noir or hardboiled detective stories in the classic sense, but they embody a look or feel that captures an essence of the genre. Use them as touchstones for your own games.
Films
There would be no film noir without many of these movies. Watch Bogart in The Big Sleep and The Maltese Falcon for portrayals of the iconic hardboiled detective, and dive into some of the more contemporary films for a hard edge of sex and violence that it wasn’t possible to portray in the 1940s and 50s.
• The Big Sleep (1946)
• The Maltese Falcon (1941)
• Double Indemnity (1944)
• The Postman Always Rings Twice (1946)
• The Big Heat (1953)
• Night and the City (1950)
• Chinatown (1974)
• L.A. Confidential (1997)
• Sin City (2005)
• The Black Dahlia (2006)
• Gangster