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Mental Health | Atmospheres | Video Games: New Directions in Game Research II
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Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.
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Titles in the series (16)
Bildwerte: Visualität in der digitalen Medienkultur Rating: 0 out of 5 stars0 ratingsClash of Realities 2015/16: On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference Rating: 0 out of 5 stars0 ratingsMedienreflexion im Musikvideo: Das Fernsehen als Gegenstand intermedialer Beobachtung Rating: 0 out of 5 stars0 ratingsViolence | Perception | Video Games: New Directions in Game Research Rating: 0 out of 5 stars0 ratingsSerious Games, Exergames, Exerlearning: Zur Transmedialisierung und Gamification des Wissenstransfers Rating: 0 out of 5 stars0 ratingsNew Game Plus: Perspektiven der Game Studies. Genres - Künste - Diskurse Rating: 0 out of 5 stars0 ratingsGames studieren - was, wie, wo?: Staatliche Studienangebote im Bereich digitaler Spiele Rating: 0 out of 5 stars0 ratingsHollywood im Zeitalter des Post Cinema: Eine kritische Bestandsaufnahme Rating: 0 out of 5 stars0 ratingsPlaying Utopia: Futures in Digital Games Rating: 0 out of 5 stars0 ratingsPlaying Dystopia: Nightmarish Worlds in Video Games and the Player's Aesthetic Response Rating: 0 out of 5 stars0 ratingsTime and Space in Video Games: A Cognitive-Formalist Approach Rating: 0 out of 5 stars0 ratingsNarratives Crossing Boundaries: Storytelling in a Transmedial and Transdisciplinary Context Rating: 0 out of 5 stars0 ratingsHistory in Games: Contingencies of an Authentic Past Rating: 0 out of 5 stars0 ratingsParatextualizing Games: Investigations on the Paraphernalia and Peripheries of Play Rating: 0 out of 5 stars0 ratingsPlayful Materialities: The Stuff That Games Are Made Of Rating: 0 out of 5 stars0 ratingsMental Health | Atmospheres | Video Games: New Directions in Game Research II Rating: 0 out of 5 stars0 ratings
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