30 min listen
Designing Massive Games with Isaac Childres
Designing Massive Games with Isaac Childres
ratings:
Length:
71 minutes
Released:
Mar 10, 2021
Format:
Podcast episode
Description
Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.
The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.
The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.
Released:
Mar 10, 2021
Format:
Podcast episode
Titles in the series (100)
How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland: Mike Strickland, designer of Tau Ceti, and I talk about his Kickstarter failure and what he did to relaunch the campaign to wild success. After an unsuccessful first attempt, Mike regrouped and brought in over $100k the second time around. by Board Game Design Lab