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Designing Massive Games with Isaac Childres

Designing Massive Games with Isaac Childres

FromBoard Game Design Lab


Designing Massive Games with Isaac Childres

FromBoard Game Design Lab

ratings:
Length:
71 minutes
Released:
Mar 10, 2021
Format:
Podcast episode

Description

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.
The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.
Released:
Mar 10, 2021
Format:
Podcast episode

Titles in the series (100)

Helping You Design Great Games People Love