44 min listen
Online Services for Multiplayer PVP Games | Pragma.gg
Online Services for Multiplayer PVP Games | Pragma.gg
ratings:
Length:
67 minutes
Released:
Jul 3, 2020
Format:
Podcast episode
Description
We’re here today to talk about the kinds of online, live services technology that are required for multiplayer PVP games.
More specifically we will cover online services (accounts, matchmaking, player stats, and store) rather than the multiplayer networking side. Speaking with us today is the founding team from Pragma.gg who have incredible backgrounds in online back-end services for massive PVP games like League of Legends and Eve Online.
Host:
Joe Kim, @jokim1 (Twitter)
Guests:
Eden Chen, CEO: @edenchen (Twitter)
Chris Cobb, CTO
Nick Tittley, Co-Founder
You can reach them by email as well: [first name]@pragma.gg
Topics covered:
What are the key issues/challenges to pay attention to for scaled PVP games like Riot’s League of Legends or CCP’s Eve Online or Epic’s Fortnite when it comes to online services.
What current tools exist and what are the biggest technical challenges tp solve?
Cross-platform considerations, challenges, and trends
Matchmaking challenges
Reputation and Behavior
Scaling challenges
This content originally aired on the GameMakers YouTube channel. You can watch the video there.
---
Send in a voice message: https://anchor.fm/deconstructoroffun/message
Support this podcast: https://anchor.fm/deconstructoroffun/support
More specifically we will cover online services (accounts, matchmaking, player stats, and store) rather than the multiplayer networking side. Speaking with us today is the founding team from Pragma.gg who have incredible backgrounds in online back-end services for massive PVP games like League of Legends and Eve Online.
Host:
Joe Kim, @jokim1 (Twitter)
Guests:
Eden Chen, CEO: @edenchen (Twitter)
Chris Cobb, CTO
Nick Tittley, Co-Founder
You can reach them by email as well: [first name]@pragma.gg
Topics covered:
What are the key issues/challenges to pay attention to for scaled PVP games like Riot’s League of Legends or CCP’s Eve Online or Epic’s Fortnite when it comes to online services.
What current tools exist and what are the biggest technical challenges tp solve?
Cross-platform considerations, challenges, and trends
Matchmaking challenges
Reputation and Behavior
Scaling challenges
This content originally aired on the GameMakers YouTube channel. You can watch the video there.
---
Send in a voice message: https://anchor.fm/deconstructoroffun/message
Support this podcast: https://anchor.fm/deconstructoroffun/support
Released:
Jul 3, 2020
Format:
Podcast episode
Titles in the series (100)
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