54 min listen
Mechanics Drive Play
ratings:
Length:
65 minutes
Released:
Oct 19, 2022
Format:
Podcast episode
Description
Episode 169 - Mechanics Drive Play (a.k.a. Long Chambery Things)
Following on from emergent play in the last episode, the lads go through a cornucopia of games and systems to talk about mechanics which drive different styles of play.
If you dig actual plays and reviews of played modules, check out the new YouTube channel.
Get in touch, the lads love to hear from you!Twitters: twitter.com/the_smart_partyEmail: thesmartparty@hotmail.comKo-Fi: ko-fi.com/thesmartpartyPatreons: patreon.com/thesmartparty
We always welcome lovely reviews on iTunes or elsewhere too. If you're less keen, give us a shout, we'd are open to development opportunities! :)
Following on from emergent play in the last episode, the lads go through a cornucopia of games and systems to talk about mechanics which drive different styles of play.
If you dig actual plays and reviews of played modules, check out the new YouTube channel.
Get in touch, the lads love to hear from you!Twitters: twitter.com/the_smart_partyEmail: thesmartparty@hotmail.comKo-Fi: ko-fi.com/thesmartpartyPatreons: patreon.com/thesmartparty
We always welcome lovely reviews on iTunes or elsewhere too. If you're less keen, give us a shout, we'd are open to development opportunities! :)
Released:
Oct 19, 2022
Format:
Podcast episode
Titles in the series (100)
Trad or Indie? – Oceans 11 With Polearms: Episode 1: Trad or Indie? Who would win in a fight? (a.k.a. Oceans 11 With Polearms) Is there such a thing Trad or Indie? What does the Venn diagram look like? What the blue blazes is Trindie? This and more awaits you, gentle listener. by What Would The Smart Party Do?