34 min listen
The Sausage Factory Episode 220: Bony Yousuf
ratings:
Length:
50 minutes
Released:
Mar 15, 2019
Format:
Podcast episode
Description
Show host Chris O'Regan chats to Bony Yousuf about the design and development of Almost There.
Precision is something many platform games failed to appreciate. All too often the concept of moment becomes the key driver to the mechanics of platform games and that is something Bony Yousuf has taken exception to. So much so that he has made Almost There, a puzzle platform game that demands the player embrace precision while employing a heavy dose of lateral thinking.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode220.mp3
The Sausage Factory was edited by Chris O'ReganMusic for this episode is drawn from Creative Commons artist TeknoAXE and more of their work can be found here:https://www.reverbnation.com/teknoaxe/songs
Precision is something many platform games failed to appreciate. All too often the concept of moment becomes the key driver to the mechanics of platform games and that is something Bony Yousuf has taken exception to. So much so that he has made Almost There, a puzzle platform game that demands the player embrace precision while employing a heavy dose of lateral thinking.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode220.mp3
The Sausage Factory was edited by Chris O'ReganMusic for this episode is drawn from Creative Commons artist TeknoAXE and more of their work can be found here:https://www.reverbnation.com/teknoaxe/songs
Released:
Mar 15, 2019
Format:
Podcast episode
Titles in the series (100)
The Sausage Factory Episode 23: Lumernox Games: Chris ORegan talks to Jóhann Guðjónsson of Icelandic developers Lumernox Games about this very interesting puzzle platform game. When you split the control scheme for games it can go one of two ways. It can confuse and frustrate the player or bring a... by The Sausage Factory