34 min listen
The Sausage Factory: 382 – Dark Deity by Sword & Axe
The Sausage Factory: 382 – Dark Deity by Sword & Axe
ratings:
Length:
51 minutes
Released:
Mar 25, 2022
Format:
Podcast episode
Description
Chris chats to Charles Moore of Sword & Axe about the design and development of their tactical RPG, Dark Deity.
This game takes the phrase 'my word is my bond' to a new level.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode382.mp3
Music featured is by Sam Huss and Andy Han and can be bought from here:https://store.steampowered.com/app/1649220/Dark_Deity_Soundtrack/
1. Revenant Theme2. Out of the Pan3. When all is Said and DoneThe Sausage Factory 382 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
This game takes the phrase 'my word is my bond' to a new level.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode382.mp3
Music featured is by Sam Huss and Andy Han and can be bought from here:https://store.steampowered.com/app/1649220/Dark_Deity_Soundtrack/
1. Revenant Theme2. Out of the Pan3. When all is Said and DoneThe Sausage Factory 382 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Released:
Mar 25, 2022
Format:
Podcast episode
Titles in the series (100)
The Sausage Factory Episode 23: Lumernox Games: Chris ORegan talks to Jóhann Guðjónsson of Icelandic developers Lumernox Games about this very interesting puzzle platform game. When you split the control scheme for games it can go one of two ways. It can confuse and frustrate the player or bring a... by The Sausage Factory