101 min listen
Josh Scherr & Sarah Elmaleh
FromScript Lock
ratings:
Length:
113 minutes
Released:
Aug 15, 2016
Format:
Podcast episode
Description
Uncharted 4 spoilers abound as we've got Josh (former Cinematics Animation Lead at Naughty Dog on the Jak and Daxter series as well as Uncharted 1 through 3, followed by co-writer on Uncharted 4) and Sarah (actor and voiceover artist, heard in such games as Gone Home, Codename Cygnus, Skulls of the Shogun, Galak-Z, Call of Duty: Black Ops 3, and Uncharted 4) in to talk performance, can you know too much about a character, the writing process at Naughty Dog, what you accomplish in level dialogue vs cutscene dialogue, why there isn’t an open world Uncharted, was Sam ever Samantha, structure, taking the time to develop characters in-game and spend time with them, where do you start when creating mysteries/puzzles, serious pirate history, making the main character an asshole, ghost pirates, and can you enjoy the games you’ve worked on.
Again, SPOILERS FOR UNCHARTED 4 IN THIS EPISODE.
Our Guests on the Internet
Josh's Twitter.
Sarah's Twitter and Website.
Stuff We Talked About
Babycastles
The Uncharted comic series on Comixology
A Second Chance at Sarah by Neil Druckmann
Nate's journal illustrations by Alex Neonakis
A General History of the Pyrates by Capt. Charles Johnson
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Again, SPOILERS FOR UNCHARTED 4 IN THIS EPISODE.
Our Guests on the Internet
Josh's Twitter.
Sarah's Twitter and Website.
Stuff We Talked About
Babycastles
The Uncharted comic series on Comixology
A Second Chance at Sarah by Neil Druckmann
Nate's journal illustrations by Alex Neonakis
A General History of the Pyrates by Capt. Charles Johnson
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Released:
Aug 15, 2016
Format:
Podcast episode
Titles in the series (78)
Khris Brown & Brad Muir: Two of the happiest people in games, Khris and Brad talk to us about pitching games to studios, working with the story for MASSIVE CHALICE, voice over directing, working with actors, how to deal with differences of opinion, the importance of staying positive, creating stories in games when you're not a "story person", narrative and gameplay dissonance, linearity of AAA game stories, the future of performances in games, and how we've evolved for hugging. by Script Lock