17 min listen
Ep 12: Recruitment Drive and How to Run an Intro Game
FromThe Mechbay
ratings:
Length:
49 minutes
Released:
Jun 19, 2021
Format:
Podcast episode
Description
The Mechbay discusses how to run an intro game for a brand new player. They cover everything from what kind of mechs to bring, what mission to play, to all the what-not-to-do's. Is playing without structure and heat worth it as well as if you should hold some punches against the recruits. They debate the 300 preorders of the new Clanbuster Black Knight and the newest IlClan models. Then they wrap up the episode with the lucky lance review from Rex "Rawhide" and his "All Gas" lance. If you like what you hear or have request for what you would like to hear next, send them a shout at themechbaypodcast@gmail.com or on Facebook where you can also find the invite to their Discord.You can support them at Patreon and get your name and mech shouted out in episode.Our Hobby Progress Section is proudly brought to you by Ariesgamesandminis.comOur Main Segment is proudly brought to you by Fortress Miniatures and Games.Patreon MechwarriorsReece "Longshot" piloting Zeus ZEU-6TDenham "Eclipse" piloting ShadowHawk SHD-2HChrisCadetsHarris "Ramshackle" piloting Cataphract CTF-4LRichard
Released:
Jun 19, 2021
Format:
Podcast episode
Titles in the series (75)
Ep 3.5 Hour of the Wolf Overview by The Mechbay