34 min listen
The Sausage Factory: 422 – The Last Hero of Nostalgaia by Over The Moon Games
The Sausage Factory: 422 – The Last Hero of Nostalgaia by Over The Moon Games
ratings:
Length:
67 minutes
Released:
Jan 6, 2023
Format:
Podcast episode
Description
Chris chats to John Warner of Over the Moon Studios about the design and development of their satirical action adventure game, The Last Hero of Nostalgaia.
When does a trope become one? When it is a trope.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode422.mp3
Music is by A Shell in the Pit and can be bought from here: https://ashellinthepit.bandcamp.com/album/the-last-hero-of-nostalgaia
1. The Spirit of Heroism2. Arena3. Credits
The Sausage Factory 304 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
When does a trope become one? When it is a trope.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode422.mp3
Music is by A Shell in the Pit and can be bought from here: https://ashellinthepit.bandcamp.com/album/the-last-hero-of-nostalgaia
1. The Spirit of Heroism2. Arena3. Credits
The Sausage Factory 304 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Released:
Jan 6, 2023
Format:
Podcast episode
Titles in the series (100)
The Sausage Factory Episode 23: Lumernox Games: Chris ORegan talks to Jóhann Guðjónsson of Icelandic developers Lumernox Games about this very interesting puzzle platform game. When you split the control scheme for games it can go one of two ways. It can confuse and frustrate the player or bring a... by The Sausage Factory